Here are the relevant code in the defines that governs a room’s food poisoning contribution (to see a it ingame, you can also turn on advanced room stat view in dev mode): Įssentially, at –5 cleanliness, there is 5% food poisoning chance, which linearly goes to 0% at… -2 cleanliness. But it turns out you don’t even need to do that. So you might be wondering, what about food poisoning? Surely you don’t want to cook on a dirt floor! Well, you could use the previous information, and only put your kitchen in rough stone. Reason 2 – Never have kitchen food poisoning problems again Good thing we don’t actually need to do it, with this knowledge! late game.Ĭleaning in vanilla is also painfully inefficient since it relies on home area, so you run into either issues with firefighting or designating sane cleaning zones. Thus, in general, the percent of total available labor dedicated to cleaning floored bases is much higher in early vs. But early game, practically every movement involved in collecting resources involves a movement from outside (unfloored) to constructed tile, resulting in dirt. Later in the game, most pawns in their daily work in floored bases are moving from constructed to constructed tile, and these movements don’t produce dirt. Realizing that dirt production is proportional to unfloored tile -> constructed tile connections also explains why having a cleaner is also especially punishing for early game. But again, regular rocks like slate/granite will give you disgusting rough-hewn stone instead. Side note - you can access more rough stone by mining under resource veins. This makes rough stone an extremely valuable type of terrain. This should be distinguished from rough-hewn stone (which resides under mined out rocks), and smoothed stone, which can get dirt-tracked onto it. Not only can it not get dirt tracked onto it, it has a cleanliness value of 0.00, equivalent to most non-sterile tiled rooms. Rough stone is a special tile in this regard. Or, to put it in a more catchy way, dirt can’t get dirty. Obvious solution is – don’t use constructed tile. Trash is produced while human pawn is walking on a constructed tile.Īnimal filth is produced while animal pawn is walking on a constructed tile. What if I was to say that a janitor could be made, aside from the occasional drop pod raid, completely unnecessary?ĭirt is produced by going from an unfloored tile such as soil to a constructed tile. One of the things that is drilled into a new players head is the underrated vitalness of a cleaner. So let’s start with “why I don’t build floors.” So I believe this information should be pretty widely applicable. In general, this information is drawn off play experience, or the play experience of others on Cass/merciless, almost exclusively in vanilla settings (I don’t believe things like Moody have hidden game mechanic altering features, at least.). From “mildly curious” to “turns merciless raids into basebuilder” to “useful information for ethical players” hopefully this series will have something for everyone. The Museum also has a gift shop with local traditional arts and crafts, as well as contemporary arts and gift items.Figured I would share some of the ‘unintended mechanics’ I and kakarotultrainstinct have learned over our time playing this game. The unique stone structure housing the Museum is the most prominent building in town and houses a number of exhibits, including about prominent Paiute women, tribal members who have served in the armed forces, archaeological artifacts from sites in Nevada, natural history, resource management, and Pyramid Lake recreation. The lake also features a breeding ground for one of the largest colonies of American White Pelicans, which is certified as a National Wildlife Refuge. These include the ancient Cui-ui fish and the world-famous Lahontan Cutthroat Trout, which draws anglers the world over. Other displays focus on Pyramid Lake’s natural history and the many creatures that make the lake their home. The center of the building is open and used for a variety of purposes, including presentations by tribal membersĮxhibits at the multi-purpose museum describe the tribe’s history and culture and offer insight into why the Paiute people hold the lake and its surrounding landscape so sacred. A small gift shop is located near the entry, with exhibits and displays are arranged along the circular walls. The interior of the Pyramid Lake Museum and Visitors Center is beautiful. Senior curator Ben Aleck is a most informative and immediately likable guy who really has his heart into the Museum and his heritage. Visitors to Nixon and Pyramid Lake can learn more about its fascinating history and its native inhabitants, the Paiute Indian tribe, at the Pyramid Lake Paiute Tribe Museum and Visitors Center.
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